Some of the classes include: Abomination (think a werewolf, but a lot more horrible), Antiquarian (Weak in combat, amazing at looting), Arbalest (Weak in close quarters, amazing with a bow), Bounty Hunter (Tank, with a hatred of other humans), Crusader (Another tank, but with a hatred of the Unholy), Grave Robber (Quick and deadly with a pair of knives), Hellion (Tank, with a hatred of EVERYTHING AND EVERYONE), Highway Man (Quick shot, with some good area of effect attacks), Houndmaster (Master of the beast, leaves everything bleeding), Jester (Moral booster and deadly with his scythes), Leper (Tank and Taunt), Man At Arms (Group Buffs, Mild Tank abilities), Occultist (Debuffs and is very good at killing Eldritch monsters), Plague Doctor (DISEASED BOMBS! Oh and does some healing…), Vestal (Healer, with the odd debuff and bit of damage). The adventures are of varied classes, each with their own unique playstyle and move set. Whilst the narrator drives the story, he is rarely seen instead you control a party up to 4 adventures, “foolishly seeking fortune and glory, in this domain of the damned”. To go too in-depth with the plot would almost take away some of the fun from the game as you find various journal entries and relics that contain more of the backstory hidden within missions. Much of plot is slowly fed to you via small cut scenes and the odd line in the narration, however there isn’t much in terms of a linear story, it’s very much a puzzle that must be pieced together. You are the ancestor of the games unnamed narrator, you have been called upon to restore peace in a land that has been corrupted by evil because of the narrators thirst for knowledge.
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